Monday, November 7, 2011
Overriding Equals method and hashcode
Friday, August 19, 2011
Cookies In and out
http://www.quirksmode.org/js/cookies.html
Cookies
Loading site navigation; please wait...
See section 6G of the book.
This script was originally written by Scott Andrew. Copied and edited by permission.
This article has been translated into French
On this page I give three functions to save, read and erase cookies. Using these functions you can manage cookies on your site.
First an introduction to cookies, and a summary of document.cookie, followed by an example. Then come the three functions and their explanation.
Cookies
Cookies were originally invented by Netscape to give 'memory' to web servers and browsers. The HTTP protocol, which arranges for the transfer of web pages to your browser and browser requests for pages to servers, is state-less, which means that once the server has sent a page to a browser requesting it, it doesn't remember a thing about it. So if you come to the same web page a second, third, hundredth or millionth time, the server once again considers it the very first time you ever came there.
This can be annoying in a number of ways. The server cannot remember if you identified yourself when you want to access protected pages, it cannot remember your user preferences, it cannot remember anything. As soon as personalization was invented, this became a major problem.
Cookies were invented to solve this problem. There are other ways to solve it, but cookies are easy to maintain and very versatile.
How cookies work
A cookie is nothing but a small text file that's stored in your browser. It contains some data:
- A name-value pair containing the actual data
- An expiry date after which it is no longer valid
- The domain and path of the server it should be sent to
As soon as you request a page from a server to which a cookie should be sent, the cookie is added to the HTTP header. Server side programs can then read out the information and decide that you have the right to view the page you requested or that you want your links to be yellow on a green background.
So every time you visit the site the cookie comes from, information about you is available. This is very nice sometimes, at other times it may somewhat endanger your privacy. Fortunately more and more browsers give you the opportunity to manage your cookies (deleting the one from the big ad site, for example).
Cookies can be read by JavaScript too. They're mostly used for storing user preferences.
name-value
Each cookie has a name-value pair that contains the actual information. The name of the cookie is for your benefit, you will search for this name when reading out the cookie information.
If you want to read out the cookie you search for the name and see what value is attached to it. Read out this value. Of course you yourself have to decide which value(s) the cookie can have and to write the scripts to deal with these value(s).
Expiry date
Each cookie has an expiry date after which it is trashed. If you don't specify the expiry date the cookie is trashed when you close the browser. This expiry date should be in UTC (Greenwich) time.
Domain and path
Each cookie also has a domain and a path. The domain tells the browser to which domain the cookie should be sent. If you don't specify it, it becomes the domain of the page that sets the cookie, in the case of this page www.quirksmode.org.
Please note that the purpose of the domain is to allow cookies to cross sub-domains. My cookie will not be read by search.quirksmode.org because its domain is www.quirksmode.org . When I set the domain to quirksmode.org, the search sub-domain may also read the cookie.
I cannot set the cookie domain to a domain I'm not in, I cannot make the domain www.microsoft.com . Only quirksmode.org is allowed, in this case.
The path gives you the chance to specify a directory where the cookie is active. So if you want the cookie to be only sent to pages in the directory cgi-bin, set the path to /cgi-bin
. Usually the path is set to /
, which means the cookie is valid throughout the entire domain.
This script does so, so the cookies you can set on this page will be sent to any page in the www.quirksmode.org domain (though only this page has a script that searches for the cookies and does something with them).
document.cookie
Cookies can be created, read and erased by JavaScript. They are accessible through the property document.cookie
. Though you can treat document.cookie as if it's a string, it isn't really, and you have only access to the name-value pairs.
If I want to set a cookie for this domain with a name-value pair 'ppkcookie1=testcookie' that expires in seven days from the moment I write this sentence, I do
document.cookie =
'ppkcookie1=testcookie; expires=Thu, 2 Aug 2001 20:47:11 UTC; path=/'
- First the name-value pair ('
ppkcookie1=testcookie
') - then a semicolon and a space
- then the expiry date in the correct format ('
expires=Thu, 2 Aug 2001 20:47:11 UTC
') - again a semicolon and a space
- then the path (
path=/
)
This is a very strict syntax, don't change it! (Of course the script manages these dirty bits for you)
Also, even though it looks like I'm writing this whole string to the string document.cookie, as soon as I read it out again I only see the name-value pair:
ppkcookie1=testcookie
If I want to set another cookie, I again do
document.cookie =
'ppkcookie2=another test; expires=Fri, 3 Aug 2001 20:47:11 UTC; path=/'
The first cookie is not overwritten, as it would when document.cookie
would be a real string. Instead the second one is added to document.cookie
, so if we read it out we get
ppkcookie1=testcookie; ppkcookie2=another test
If I reset a cookie
document.cookie =
'ppkcookie2=yet another test; expires=Fri, 3 Aug 2001 20:47:11 UTC; path=/'
the old cookie is overwritten and document.cookie reads
ppkcookie1=testcookie; ppkcookie2=yet another test
To read out a cookie you have to treat document.cookie as a string and search for certain characters (semicolons, for instance) and for the cookie name. I'll explain how to do it below.
Finally, to remove a cookie, set it with an expiry date before today. The browser sees that the cookie has expired and removes it.
document.cookie =
'ppkcookie2=yet another test; expires=Fri, 27 Jul 2001 02:47:11 UTC; path=/'
Example
If you're thoroughly confused by all this strange syntax, try the example below. You can set two cookies, ppkcookie1 and ppkcookie2. Fill in the desired value in the text box.
Create cookie 1
Read cookie 1
Erase cookie 1.
Create cookie 2
Read cookie 2
Erase cookie 2.
For comparision, read out document.cookie.
I set the cookies to remain active for seven days. If you return to this page within that time, you'll get an alert that the cookie(s) is/are still active. Try it by setting a cookie, then reloading this page.
The scripts
These are the three scripts you need.
function createCookie(name,value,days) {
if (days) {
var date = new Date();
date.setTime(date.getTime()+(days*24*60*60*1000));
var expires = "; expires="+date.toGMTString();
}
else var expires = "";
document.cookie = name+"="+value+expires+"; path=/";
}
function readCookie(name) {
var nameEQ = name + "=";
var ca = document.cookie.split(';');
for(var i=0;i < ca.length;i++) {
var c = ca[i];
while (c.charAt(0)==' ') c = c.substring(1,c.length);
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length);
}
return null;
}
function eraseCookie(name) {
createCookie(name,"",-1);
}
Explanation
The functions are not very difficult, the hardest part is creating the correct syntax for setting a cookie.
createCookie
When calling createCookie()
you have to give it three bits of information: the name and value of the cookie and the number of days it is to remain active. In this case the name-value pair should become ppkcookie=testcookie
and it should be active for 7 days.
createCookie('ppkcookie','testcookie',7)
If you set the number of days to 0
the cookie is trashed when the user closes the browser. If you set the days to a negative number the cookie is trashed immediately.
The function receives the arguments and starts doing its job.
function createCookie(name,value,days) {
First of all see if there is a days
value. If there isn't we don't need to do the time calculation.
if (days) {
If there is, create a new Date object containing the current date.
var date = new Date();
Now get the current Time (in milliseconds) and add the required number of days (in milliseconds). Set the Time of the date to this new value, so that it now contains the date in milliseconds that the cookie should expire.
date.setTime(date.getTime()+(days*24*60*60*1000));
Set the variable expires
to this date in the UTC/GMT format required by cookies.
var expires = "; expires="+date.toGMTString();
}
If 0
is passed to the function, expires
is not set and the cookie expires when the user closes his browser..
else var expires = "";
Finally write the new cookie into document.cookie
in the correct syntax.
document.cookie = name+"="+value+expires+"; path=/";
}
Cookie created.
readCookie
To read out a cookie, call this function and pass the name of the cookie. Put the name in a variable. First check if this variable has a value (if the cookie does not exist the variable becomes null
, which might upset the rest of your function), then do whatever is necessary.
var x = readCookie('ppkcookie1')
if (x) {
[do something with x]
}
The function receives the argument and starts.
function readCookie(name) {
We're going to search for the name of the cookie, followed by an =
. So create this new string and put it in nameEQ
:
var nameEQ = name + "=";
Then split document.cookie on semicolons. ca
becomes an array containing all cookies that are set for this domain and path.
var ca = document.cookie.split(';');
Then we go through the array (so through all cookies):
for(var i=0;i < ca.length;i++) {
Set c
to the cookie to be checked.
var c = ca[i];
If the first character is a space, remove it by using the substring() method. Continue doing this until the first character is not a space.
while (c.charAt(0)==' ') c = c.substring(1,c.length);
Now string c
begins with the name of the current cookie. If this is the name of the desired cookie
if (c.indexOf(nameEQ) == 0)
we've found what we were looking for. We now only need to return the value of the cookie, which is the part of c
that comes after nameEQ
. By returning this value we also end the function: mission accomplished.
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length);
}
If, after having gone through all cookies, we haven't found the name we're looking for, the cookie is not present. We return null
.
return null;
}
Cookie read.
eraseCookie
Erasing is extremely simple.
eraseCookie('ppkcookie')
Pass the name of the cookie to be erased
function eraseCookie(name) {
and call createCookie()
to set the cookie with an expiry date of one day ago.
createCookie(name,"",-1);
}
The browser, seeing that the expiry date has passed, immediately removes the cookie.
Sunday, August 14, 2011
Tuesday, July 12, 2011
Collections



Collection
— the root of the collection hierarchy. A collection represents a group of objects known as its elements. TheCollection
interface is the least common denominator that all collections implement and is used to pass collections around and to manipulate them when maximum generality is desired. Some types of collections allow duplicate elements, and others do not. Some are ordered and others are unordered. The Java platform doesn't provide any direct implementations of this interface but provides implementations of more specific subinterfaces, such asSet
andList
. Also see The Collection Interface section.Set
— a collection that cannot contain duplicate elements. This interface models the mathematical set abstraction and is used to represent sets, such as the cards comprising a poker hand, the courses making up a student's schedule, or the processes running on a machine. See also The Set Interface section.List
— an ordered collection (sometimes called a sequence).List
s can contain duplicate elements. The user of aList
generally has precise control over where in the list each element is inserted and can access elements by their integer index (position). If you've usedVector
, you're familiar with the general flavor ofList
. Also see The List Interface section.Queue
— a collection used to hold multiple elements prior to processing. Besides basicCollection
operations, aQueue
provides additional insertion, extraction, and inspection operations.Queues typically, but do not necessarily, order elements in a FIFO (first-in, first-out) manner. Among the exceptions are priority queues, which order elements according to a supplied comparator or the elements' natural ordering. Whatever the ordering used, the head of the queue is the element that would be removed by a call to
remove
orpoll
. In a FIFO queue, all new elements are inserted at the tail of the queue. Other kinds of queues may use different placement rules. EveryQueue
implementation must specify its ordering properties. Also see The Queue Interface section.Map
— an object that maps keys to values. AMap
cannot contain duplicate keys; each key can map to at most one value. If you've usedHashtable
, you're already familiar with the basics ofMap
. Also see The Map Interface section.
Set
and Map
: SortedSet
— aSet
that maintains its elements in ascending order. Several additional operations are provided to take advantage of the ordering. Sorted sets are used for naturally ordered sets, such as word lists and membership rolls. Also see The SortedSet Interface section.SortedMap
— aMap
that maintains its mappings in ascending key order. This is theMap
analog ofSortedSet
. Sorted maps are used for naturally ordered collections of key/value pairs, such as dictionaries and telephone directories. Also see The SortedMap Interface section.

Tuesday, June 21, 2011
InputStreams & Output Streams


java.io
package) only supported 8-bit byte streams. The concept of 16-bit Unicode character streams was introduced in JDK 1.1. While byte streams were supported via the java.io.InputStream
and java.io.OutputStream
classes and their subclasses, character streams are implemented by the java.io.Reader
and java.io.Writer
classes and their subclasses. Methods defined in InputStream :
available() – bytes of input available for reading will be returned by this method.
close() – closes the input source.IOException will be generated if further reading continues.
mark(int numberofBytes) – Responsible to put a mark at the current point in the input stream .Validity will be
until you read those number of bytes
markSupported() – returns Boolean value true if this feature of mark()/reset() is supported.
read() –next available bytes integer representation in the input returned by this method .
reset() – For resetting the input pointer to previous set mark.
skip(long numberofBytes) – ignores the numberofBytes of input and returns the numberofBytes ignored
actually.
ByteArrayInputStream
Example :
byte b[] = tmp.getBytes();
ByteArrayInputStream in = new ByteArrayInputStream(b);
while ((c = in.read()) != -1) {
System.out.print(Character.toUpperCase((char) c));
}
FileInputStream:
File file = new File("DevFile.txt");The
int ch;
StringBuffer strContent = new StringBuffer("");
FileInputStream fin = null;
try {
fin = new FileInputStream(file);
while ((ch = fin.read()) != -1)
strContent.append((char) ch);
fin.close();
ObjectInputStream :
ObjectInputStream
class enables you to read Java objects from InputStream
's instead of only bytes. You wrap an InputStream
in a ObjectInputStream
and then you can read objects from it. Here is an example:ObjectInputStream input = new ObjectInputStream(BufferedInputStream
new FileInputStream("object.data"));
MyClass object = (MyClass) input.readObject();
//etc.
input.close();
A BufferedInputStream wrapped around a FileInputStream, though, will request data from the FileInputStream in big chunks (512 bytes or so by default, I think.) Thus if you read 1000 characters one at a time, the FileInputStream will only have to go to the disk twice. This will be much faster!
- FileInputStream fis = new FileInputStream("MyFile.dat");
- BufferedInputStream bis = new BufferedInputStream(fis);
- int c;
- while ((c = bis.read) != -1) {
- // Do something with the single byte in "c";
- }
- bis.close(); // "fis" gets closed automatically
DataInputStream :
it also implements DataInput, interface.
A data input stream lets an application read primitive Java data types from an underlying input stream in a machine-independent way. An application uses a data output stream to write data that can later be read by a data input stream.
double[] prices = { 19.99, 9.99, 15.99, 3.99, 4.99 };
int[] units = { 12, 8, 13, 29, 50 };
String[] descs = { "Java T-shirt", "Java Mug", "Duke Juggling Dolls", "Java Pin", "Java Key Chain" };
DataOutputStream dos = new DataOutputStream(
new FileOutputStream("c:/invoice1.txt"));
for (int i = 0; i < prices.length; i ++) {
dos.writeDouble(prices[i]);
dos.writeChar('\t');
dos.writeInt(units[i]);
dos.writeChar('\t');
dos.writeChars(descs[i]);
dos.writeChar('\n');
}
dos.close();
DataInputStream dis = new DataInputStream(new FileInputStream("c:/invoice1.txt"));
double price;
int unit;
String desc;
double total = 0.0;
try {
while (true) {
price = dis.readDouble();
dis.readChar(); // throws out the tab
unit = dis.readInt();
dis.readChar(); // throws out the tab
desc = dis.readLine();
System.out.println("You've ordered " + unit + " units of " + desc + " at $" + price);
total = total + unit * price;
}
} catch (EOFException e) {
}
PushbackInputStream
:A
PushbackInputStream
adds functionality to another input stream, namely the ability to "push back" or "unread" one byte. This is useful in situations where it is convenient for a fragment of code to read an indefinite number of data bytes that are delimited by a particular byte value; after reading the terminating byte, the code fragment can "unread" it, so that the next read operation on the input stream will reread the byte that was pushed back. For example, bytes representing the characters constituting an identifier might be terminated by a byte representing an operator character; a method whose job is to read just an identifier can read until it sees the operator and then push the operator back to be re-read.class PushbackInputStreamDemo {
public static void main(String args[]) throws IOException {
String s = "if (a == 4) a = 0;\\n";
byte buf[] = s.getBytes();
ByteArrayInputStream in = new ByteArrayInputStream(buf);
PushbackInputStream f = new PushbackInputStream(in);
int c;
while ((c = f.read()) != -1) {
switch(c) {
case '=':
if ((c = f.read()) == '=')
System.out.print(".eq.");
else {
System.out.print("<-");
f.unread(c);
}
break;
default:
System.out.print((char) c);
break;
}
}
}
}
OutputStreams :
Methods defined in OutputStream are,
close() – This closes the output stream.
flush() – It flushes the output buffers.
write(int b) – this writes a byte to an output stream
write(byte buffer[]) - this writes an array of bytes to the output stream
write(byte buffer[], int offset, int numberofBytes) this writes a specified range of bytes from a
byte array to the output stream
PrintStream
: A PrintStream
adds functionality to another output stream, namely the ability to print representations of various data values conveniently. Two other features are provided as well. Unlike other output streams, a PrintStream
never throws an IOException
; instead, exceptional situations merely set an internal flag that can be tested via the checkError
method. Optionally, a PrintStream
can be created so as to flush automatically; this means that the flush
method is automatically invoked after a byte array is written, one of the println
methods is invoked, or a newline character or byte ('\n'
) is written.
All characters printed by a PrintStream
are converted into bytes using the platform's default character encoding. The
class should be used in situations that require writing characters rather than bytes.PrintWriter
FileOutputStream out;
PrintStream ps; // declare a print stream object
try {
// Create a new file output stream
out = new FileOutputStream("myfile.txt");
// Connect print stream to the output stream
ps = new PrintStream(out);
ps.println ("This data is written to a file:");
System.err.println ("Write successfully");
ps.close();
InputStream | |
OutputStream | |
FileInputStream | FileReader |
FileOutputStream | FileWriter |
StringBufferInputStream | StringReader |
(no corresponding class) | StringWriter |
ByteArrayInputStream | CharArrayReader |
ByteArrayOutputStream | CharArrayWriter |
PipedInputStream | PipedReader |
PipedOutputStream | PipedWriter |
Differences :
The main difference between
BufferedReader
and BufferedInputStream
is that Reader
's work on characters (text), wheres InputStream
's works on raw bytes.Arrays
- arrays are Java objects
- all Java arrays are technically one-dimensional. Two-dimensional arrays are arrays of arrays.
- declaring an array does not create an array object or allocate space in memory; it creates a variable with a reference to an array
- array variable declarations must indicate a dimension by using []
// declares an array of integers int[] anArray; // allocates memory for 10 integers anArray = new int[10];
Accessing Arrays
int arrval[]= new int[10]; ArrayList<Object> arrList= new ArrayList(); for (int a: arrval) { } for (Object obj : arrList) { }
Thursday, June 16, 2011
Monday, March 28, 2011
Variables
Data Type | Description | Size | Default Value |
---|---|---|---|
boolean | true or false | 1-bit | false |
char | Unicode Character | 16-bit | \u0000 |
byte | Signed Integer | 8-bit | (byte) 0 |
short | Signed Integer | 16-bit | (short) 0 |
int | Signed Integer | 32-bit | 0 |
long | Signed Integer | 64-bit | 0L |
float | Real number | 32-bit | 0.0f |
double | Real number | 64-bit | 0.0d |
- Declaring an uninitialised variable at class level is valid and it takes a default value of 0 or null
- Declaring an uninitialised local variable and referencing/using it is allowed (compilation error - variable is not initialized)
int decVal = 26; // The number 26, in decimal
int octVal = 032; // The number 26, in octal
int hexVal = 0x1a; // The number 26, in hexadecimal
int binVal = 0b11010; // The number 26, in binary
Representing float :
double d1 = 123.4;
double d2 = 1.234e2; // same value as d1, but in scientific notation
Underscore :
The following example shows other ways you can use the underscore in numeric literals:
long creditCardNumber = 1234_5678_9012_3456L;
long socialSecurityNumber = 999_99_9999L;
float pi = 3.14_15F;
long hexBytes = 0xFF_EC_DE_5E;
long hexWords = 0xCAFE_BABE;
long maxLong = 0x7fff_ffff_ffff_ffffL;
byte nybbles = 0b0010_0101;
long bytes = 0b11010010_01101001_10010100_10010010;
You can place underscores only between digits; you cannot place underscores in the following places:
* At the beginning or end of a number
* Adjacent to a decimal point in a floating point literal
* Prior to an F or L suffix
* In positions where a string of digits is expected
The following examples demonstrate valid and invalid underscore placements in numeric literals:
float pi1 = 3_.1415F; // Invalid; cannot put underscores adjacent to a decimal point
float pi2 = 3._1415F; // Invalid; cannot put underscores adjacent to a decimal point
long socialSecurityNumber1
= 999_99_9999_L; // Invalid; cannot put underscores prior to an L suffix
int x1 = _52; // This is an identifier, not a numeric literal
int x2 = 5_2; // OK (decimal literal)
int x3 = 52_; // Invalid; cannot put underscores at the end of a literal
int x4 = 5_______2; // OK (decimal literal)
int x5 = 0_x52; // Invalid; cannot put underscores in the 0x radix prefix
int x6 = 0x_52; // Invalid; cannot put underscores at the beginning of a number
int x7 = 0x5_2; // OK (hexadecimal literal)
int x8 = 0x52_; // Invalid; cannot put underscores at the end of a number
int x9 = 0_52; // OK (octal literal)
int x10 = 05_2; // OK (octal literal)
int x11 = 052_; // Invalid; cannot put underscores at the end of a number